4How to Play LudoDownload
Home / Blog / How to Set Up a Ludo Board
Ludo board

How to Set Up a Ludo Board

Learn how to set up a Ludo board, arrange the coloured tokens, choose player positions, prepare the dice, and get ready for your first game.

Published 2026-10-27 · How to Play Ludo editorial team

Introduction

Ludo is a classic board game that brings friends and families together. It is easy to learn, but before the first dice roll, everyone needs to know how to arrange the board, choose a colour, and position their tokens correctly.

Setting up a Ludo board takes only a few minutes. A standard game supports two to four players, with each player controlling four tokens of one colour. The goal is to move all four tokens around the board and into the matching home area before the other players.

This guide explains how to set up a Ludo board step by step, including the starting positions, equipment, and basic rules you need to begin playing.

1. Gather the Equipment

Before setting up the game, make sure you have everything required.

A standard Ludo game includes:

- **One Ludo board:** A square board with a cross-shaped track and four coloured corner areas.
- **Four sets of tokens:** Usually red, blue, green, and yellow, with four tokens in each set.
- **One six-sided die:** Used to determine how far a token can move.
- **Two to four players:** Each player chooses one colour.

Some Ludo editions use different colours, multiple dice, or additional rules. For a first game, use the equipment and instructions supplied with your board.

2. Place the Ludo Board on a Flat Surface

Put the board on a table or another flat surface where every player can see and reach it.

The board has four coloured starting areas in its corners. A cross-shaped track connects the players' routes around the board, and coloured home columns lead toward the centre.

Make sure the board is positioned so that everyone can identify their own starting area and follow the direction of movement.

3. Choose a Colour for Each Player

Each player selects one of the four available colours.

The standard colours are:

- Red
- Blue
- Green
- Yellow

Every player uses the four tokens that match their chosen colour. For example, a player who chooses red controls all four red tokens.

With four players, each person takes a different colour. With two or three players, leave the unused colours and their starting areas empty unless your edition specifies a different arrangement.

4. Put the Tokens in Their Starting Areas

Place all four tokens of each colour inside that colour's home base, usually shown as a large coloured area in one corner of the board.

For example:

- Put the four red tokens in the red starting area.
- Put the four blue tokens in the blue starting area.
- Put the four green tokens in the green starting area.
- Put the four yellow tokens in the yellow starting area.

At the beginning of a standard game, none of these tokens is on the main track.

Do not place all the tokens directly on the starting squares. The starting area is where tokens wait until the player rolls the number required to enter the track.

5. Identify the Starting Squares

Each colour has a designated starting square on the main track. This is where a token enters the board from its home base.

The starting square usually matches the player's colour, making it easier to identify the correct entry point.

When a player rolls a six under standard rules, they can move one token from their starting area onto this square. The token then travels along the shared track toward the home column.

Before beginning, make sure everyone knows where their starting square is located.

6. Identify the Home Columns and Centre

Each player has a coloured home column leading from the main track toward the centre of the board.

Only tokens belonging to that colour can enter its home column. After travelling around the main track, a token turns into its own coloured lane and moves toward the central finishing area.

The centre is the final destination for all four tokens. A player wins by getting all four of their tokens home before the other players.

7. Decide Who Goes First

Once the board is ready, decide the turn order.

A common method is for every player to roll the die once. The player with the highest number takes the first turn. If there is a tie, the tied players can roll again.

Players then take turns in the agreed order, commonly moving clockwise around the table.

Some editions use a fixed starting order or another method. If your board includes specific instructions, follow those rules.

8. Review the Basic Rules Before Playing

Before the first turn, make sure everyone understands the essential rules.

### Rolling a Six

In standard Ludo, a player must roll a six to bring a token out of their starting area and onto their starting square.

### Moving Tokens

After a token enters the track, the player moves one eligible token forward by the number shown on the die.

### Capturing Opponents

If a token lands exactly on an opponent's token on a capturable square, the opponent's token usually returns to its starting area. Safe squares and capture rules can vary by edition.

### Safe Squares

Some boards mark safe squares with stars or other symbols. Tokens on these squares generally cannot be captured under the corresponding rules.

### Reaching Home

After completing the route around the main track, a token enters its own home column. Many versions require an exact roll to reach the final home space.

### Winning the Game

The first player to move all four tokens into their home area wins.

These are common rules, but bonus turns, safe squares, blockades, and other details may differ between versions. Agree on any house rules before the game starts.

9. Ludo Board Setup Checklist

Use this checklist to confirm that your game is ready.

- [ ] Place the board on a flat surface.
- [ ] Give each player a colour.
- [ ] Distribute four matching tokens to each player.
- [ ] Put all tokens in their matching starting areas.
- [ ] Identify each player's starting square.
- [ ] Locate the coloured home columns and central finishing area.
- [ ] Place the die where everyone can reach it.
- [ ] Agree on the turn order and any house rules.

Once all these steps are complete, you are ready to play.

Frequently Asked Questions

### How many players are needed for Ludo?

A standard Ludo board supports two to four players. Each player chooses a colour and controls four matching tokens.

### How many tokens does each player get?

Each player normally receives four tokens of one colour, making sixteen tokens in total when all four colours are used.

### Where do the tokens go at the beginning?

All four tokens start inside their matching coloured home base. They move onto the main track only when the player meets the entry requirement, usually by rolling a six.

### Does the board need to face a particular direction?

Not usually. The important thing is that every player can identify their own starting area, starting square, route, and home column. Follow the board's printed markings.

### Can two people play Ludo on one board?

Yes. Two people can play by choosing different colours. The remaining colours stay unused unless the game's instructions provide another arrangement.

### Do all Ludo boards use exactly the same rules?

No. The basic setup is similar, but different editions may change the starting requirement, safe squares, extra turns, blockades, and finishing rules. Check the instructions included with your game.

Conclusion

Setting up a Ludo board is simple when you follow the correct order. Gather the board, tokens, and die; assign each player a colour; place the four matching tokens in their home base; and identify the starting squares and home columns.

Once the turn order and basic rules are agreed upon, everyone can begin playing. A properly arranged board makes the game easier to follow and helps beginners enjoy Ludo from the very first roll.

**Related Keywords:** Ludo board setup, Ludo game pieces, Ludo rules for beginners, Ludo starting positions, how to arrange Ludo tokens, Ludo board game instructions